![]() The Thumper and Mobile Vehicle Bay deployment SFX can still be heard after picking it Fish can enter and swim inside the Seatruck Vending Machine's Snacks present multiple issues Multiple wearables do not show in the shadow of the character Dying can result in infinite black screen Security bunker door near Frozen Leviathan closes by itself when exiting its rendering radius and returning to it Some visual issues present due to the ceiling of the security bunker near the Frozen Leviathan area being too low Seatruck Perimeter Defense upgrade from Marguerit's seabase moves its location after introduction cutscene Control Room Minimap is missing VFX when powered Minimap's Enable/Disable button is missing functionality when there are multiple Control Rooms in proximity One of the 4 Lighting Sticks from Marg's seabase does not present collision Scanning VFX do not occur while using the scanner inside Marguerit's Moonpool Injection machine showcases accessibility highlight despite not being interactable ![]() Crashes occurred while being idle in the Pause Menu With a full inventory, there are misleading prompts for the Supply Drop and when looking at pickable snow Speed inconsistency for the Prawn Suit present on next-gen consoles The message received when a user enters a base or the Prawn Suit ("Welcome aboard captain.") presents a typo This occurence allows the Prawn Suit to walk on water, as if on landĤ9244 EGO: sleeping in a bed doesn't take the custom day / night cycle into account.Ĥ9244 The base color doesn't apply to the entire prawn suit mesh. The Prawn Suit collides with air bubbles. Spotlight and Base-Attached Air Pump can be built inside Moonpool ![]() Several items can not be interacted with in Phi Robotics Lab One box inside the lower room of the Phi Robotic Center has no collision Some players with older systems are unable to launch the game after the BZ 2.0 updateĤ9184 Lib_Burst: crash at the start of the game from quite a few players who could launch previous update just fine. Players can't enter the dock with modules they built during the Early Access. Color banding is visible on NG consolesĤ9296 Some modules from old saves don't fit in the Seatruck dock. Ambient underwater particles no longer spawnĤ9324 Game stays stuck on Warning Screen indefinetly New screenshots cannot be cycled through after deleting a screenshot Small details throughout the world present rendering issues Color banding is visible when looking through water surface Loading screen issue after starting a new game A brief scroll bar is present when the user navigates through Pause Menu's options Placing a Ladder next to an Alien Containment Hatch allows the user to walk inside the Alien Containment The monitors inside Parvan Ivanov's room do not update with the cured Frozen Leviathan PDA Scroll Bar Doesn't Reset After Moving to Another Databank Entry Certain Ambient Underwater Particles are Affected by Wind Texture rendering issues when standing still in Architect Bases User is unable to deconstruct window and reinforcement from I and T compartment Shadows with no apparent source present underwater "Clear Nodes" prompt presents a misplaced comma Pathfinder nodes clip through the rock environment when placing them too close Sparse Arctic & Default Biome Fog Cause Eye Strain The "Controller Speaker" and "Trigger Effects" settings in the "Options - Controller" menu reset to enabled after rebooting the title Personal Logs are missing from the Databank Collision issues around the Delta Island Seaglide's map is present inside the Drop Pod Speed changes ported from SN to BZ have dramatically increased character's swimspeed in BZ ![]() If they save and load afterward, they glitch out in walking mode. When you enter it, it teleports you back in the dock.Ĥ9397 A significant amount of crashes are reported in the feedbacks, especially when saving.Ĥ9490 Disabling the lightning flashes option prevent the repair tool to use power.Ĥ9477 Respawning inside a corridor places the player inside the floor. 49547 Building a moonpool above the Seatruck dock teleports the docked Seatruck in the moonpool on reload.
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